For starters you don't want any possibly blocking while loop within Update ! Update is called once every frame. ... <看更多>
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For starters you don't want any possibly blocking while loop within Update ! Update is called once every frame. ... <看更多>
Unity C# reference source. // Copyright (c) Unity Technologies. For terms of use, see. // https://unity3d.com/legal/licenses/Unity_Reference_Only_License. ... <看更多>
This line yield return Helpers.WaitForSeconds(Random.Range(minWaitSecs, maxWaitSecs)); allocates garbage. It instantiates a new instance of a ... ... <看更多>